And just like that, The Bomb blew. Giant Bomb (dot) com has finally opened the doors to the final site, and it's absolutely fantastic. The site's got a few creaks owing to the huge load we're putting on it, but it's standing up better than I expected. Things are getting done.
The site looks attractive and it's laid out very well. The whole thing also has a very social atmosphere to it, it's friendly and communal - the content, largely collaborative. The forums are just getting started and already we're getting on very well.
The site's video player is also very good, attractive and simple, keeps out of the way. Very nice.
We may have just knocked the servers over there...Whoops.
Oh, there it goes. Back now.
Anyway, staying up for the site proved to be worth it. I guarantee if I'd gone to bed, I'd have slept past the launch and wouldn't have gotten to see the site until the afternoon. That would have been unacceptable.
I'm making a bunch of friends in the Live Stream chatroom. This is going to be fun.
Well, the site's now getting over the earlier crashes where it would completely fail to resolve as the load on the servers decreases - a lot of the users in America for example are heading to bed so the server's aren't taking such a huge hit.
There are lingering issues, with quite a few bugs and glitches yet to be sorted, but there don't seem to be any show stoppers. So far, it's a relatively smooth launch.
Can't wait for the next Bombcast.
Showing posts with label gamers. Show all posts
Showing posts with label gamers. Show all posts
21 July 2008
19 July 2008
Special Advanced Preview
Here it is folks, the first publicly available Multiplayer Magazine material. This is Beta 0.2 of the Cover Layout, and I'm making it avilable for public viewing as of today for the sake of feedback, just drop me a line at jensonb (at) me (dot) com or jensonb (at) mac (dot) com.
Click Here
Meanwhile, I'm finalising internal notes on the Review Layout and you can possibly hope to see that soon too.
I'm also prepared to reveal that the Multiplayer Magazine website is going to be powered by Joomla and, to support our focus on community, we will be integrating a Kickapps Social Network, comprising message boards, blogs, photo sharing, video sharing and more. many of these features are also very helpful for our needs (Sharing content).
Lastly, I'm ready to reveal the format for the (As yet) untitled video show I'm going to be putting into production. The show will primarily involve me goign through the week's gaming news - lampooning both it and the coverage. Think of it as The Daily Show, but with gaming coverage. It will also play host to viewer submissions, ala Multiplayer Magazine.
Jens Out
Click Here
Meanwhile, I'm finalising internal notes on the Review Layout and you can possibly hope to see that soon too.
I'm also prepared to reveal that the Multiplayer Magazine website is going to be powered by Joomla and, to support our focus on community, we will be integrating a Kickapps Social Network, comprising message boards, blogs, photo sharing, video sharing and more. many of these features are also very helpful for our needs (Sharing content).
Lastly, I'm ready to reveal the format for the (As yet) untitled video show I'm going to be putting into production. The show will primarily involve me goign through the week's gaming news - lampooning both it and the coverage. Think of it as The Daily Show, but with gaming coverage. It will also play host to viewer submissions, ala Multiplayer Magazine.
Jens Out
Labels:
1k studio,
gamers,
games,
multiplayer,
multiplayer magazine,
updates,
video
18 July 2008
Player 2: Press Start
I've just finalised Beta 0.1 of the Multiplayer Magazine reviews format, using Resistance 2 (Though I had to use the original Resistance's boxart) as an example. It took some time because with this one I was making some of the overarching internal content formating decisions, which I had to be sure on.
Synchro LET has increased significance and it looks awesome, it has officially been adopted as the Multiplayer font and it pervades throughout the magazine wherever appropriate, creating strong brand recognition and looking sweet.
Futura has been demoted to the cover font and Short Content font internally, body text is being displayed in Helvetica, with 15 being the standard size.
In GizzedUp I made use of compartmentalising and right angles to divide content. Multiplayer is making use of rounded corners, and shapes only have visible outlines if they are important. Typically, a shpe is just a block of colour. Notably, image captions extend slightly below the image (Seamlessly) and feature rounded corners on the bottom.
Soon, I'll be showing off the current Beta of the cover (Version 0.2 at the moment, I might be showing 0.3 if I make any chnages) and revealign the Review Guidelines, which will explain how we're gonna score games and also reveal what we're doing instead of "Area Scores" or "Medals and Demerits"/"Good Points and Bad Points".
Jens Out
Synchro LET has increased significance and it looks awesome, it has officially been adopted as the Multiplayer font and it pervades throughout the magazine wherever appropriate, creating strong brand recognition and looking sweet.
Futura has been demoted to the cover font and Short Content font internally, body text is being displayed in Helvetica, with 15 being the standard size.
In GizzedUp I made use of compartmentalising and right angles to divide content. Multiplayer is making use of rounded corners, and shapes only have visible outlines if they are important. Typically, a shpe is just a block of colour. Notably, image captions extend slightly below the image (Seamlessly) and feature rounded corners on the bottom.
Soon, I'll be showing off the current Beta of the cover (Version 0.2 at the moment, I might be showing 0.3 if I make any chnages) and revealign the Review Guidelines, which will explain how we're gonna score games and also reveal what we're doing instead of "Area Scores" or "Medals and Demerits"/"Good Points and Bad Points".
Jens Out
Labels:
gamers,
games,
multiplayer magazine,
updates
09 July 2008
Talking Smack
Hey Sony, looks like we're gonna get another preview of PlayStation Home at E3. I eman, I don't care, do whatever you want, it's of little interest to me, but aren't you even slightly embarassed that you annonced this thing in early '07 for an October that year release and this is it's second E3, 2008 and current info suggests that you'll only get the Beta out this year, maybe?
Dude, whatever.
And how about you Microsoft? Doesn't it make you feel a little embarrassed that your console ships without Wi-Fi? Toasters have Wi-Fi these days. In order to get the 360 to have Wi-Fi, you want me to spend £55 on a dongle. These things cost like £20 for PCs. Are you freaking kidding me? There's a way to get my Mac to share its internet connection with the 360. It's convuluted, but you bet your ass I'm trying that before buying your POS peripheral for £55 - apparently it's not even a very good dongle.
This is especially weak because your USP is Xbox LIVE, industry standard online gaming service.
And Nintendo...For God's sake...Make your online system fun. All we want is oemthing akin to Xbox LIVE. Doesn't need to be as feature-rich. Just give us account names, not numbers. Let me accept adds, rather than adding back. Give us voice chat and make Animal Crossing an MMO.
You could add all this in a Wii Channel. Call it the Nintendo Player Connect Channel, something, anything. Just fix the gaming side of the Wii internet.
Talking smack is therapeutic.
Jens Out
Dude, whatever.
And how about you Microsoft? Doesn't it make you feel a little embarrassed that your console ships without Wi-Fi? Toasters have Wi-Fi these days. In order to get the 360 to have Wi-Fi, you want me to spend £55 on a dongle. These things cost like £20 for PCs. Are you freaking kidding me? There's a way to get my Mac to share its internet connection with the 360. It's convuluted, but you bet your ass I'm trying that before buying your POS peripheral for £55 - apparently it's not even a very good dongle.
This is especially weak because your USP is Xbox LIVE, industry standard online gaming service.
And Nintendo...For God's sake...Make your online system fun. All we want is oemthing akin to Xbox LIVE. Doesn't need to be as feature-rich. Just give us account names, not numbers. Let me accept adds, rather than adding back. Give us voice chat and make Animal Crossing an MMO.
You could add all this in a Wii Channel. Call it the Nintendo Player Connect Channel, something, anything. Just fix the gaming side of the Wii internet.
Talking smack is therapeutic.
Jens Out
13 December 2007
Drag and Drop Vs. Plug and Go in the Media World
A long time ago, I described the ongoing battle between Twin-Sticks and Pointer/Directional input in First Person control - a battle already convincingly won by Pointer/Direction input (Mouse/Keyboard and later Wii remote/Nunchuk). And yet the debate raged on, despite overwhelming evidence in favour of the Mouse/Keybaord and the Wii (And some arcade systems).
There is another debate, long since decided in one sides favour, which also refuses to die. Drag and Drop or Plug and Go, which is better for managing media?
Of course, this is a slightly more complicated debate. Although the winner overall is already decided, making the debate slightly pointless, the other side does win in some ways. The problem with the debate is that it is used in a similar Geek Vs. Mainstream way as the Twin-Sticks Vs. Wii Remote & Nunchuk argument (Ironic considering the Twin Sticks were themselves on the Mainstream side in their own battle with Mouse/Keyboard).
The number one selling line of personal digital media players on the market is the iPod Line. Don't try and dispute it, it's absolute fact. Consumers love it for its convenience and simplicity. Plug it in, iTunes loads it up, and you're done.
However, some people within the geek community feel that Apple's simple, easy solution lacks the customisation features they want (They like to be able to choose which songs go on and which don't. Clearly they have never heard of Playlists.) and prevents them from performing certain actions.
These people champion Drag and Drop. Some people who champion Drag and Drop also berate those who use Plug and Go for being "stupid" and "babies" for using simpler methods. Not all Drag and Drop supporters feel this way, and those who do not are often embarrassed to be associated with these people (Usually the same or similar to people who support PS3 and say Wii is for children only).
The major feature Drag and Droppers cite is taking music to other computers. I don't know about you, but I've never done that, nor can I see any real world situation where I will ever need to. I'm not saying noone needs it, but in my experience its application is so infrequent as to be meaningless. But whatever. Proponents of Drag and Drop also often cite it being cross-platform. What, like iPod?
The fact of the matter is, most Drag and Drop players are Plays For Sure. In English, that means that no, they are not truly cross platform. They cannot be used to they're full extent on the leading multimedia computer platform, OS X. Plays For Sure is Windows Media DRM.
iPod & iTunes are Mac and Windows.
*Linux may be ignored for the purposes of this discussion as the lack of support is more related to small market share and its fractious nature.
Plug and Go proponents, such as myself, enjoy the fact that Plug and Go works thusly:
Plug in iPod/Other media player, iTunes/Competing media manager does all the work, unplug once satisfied with power.
Whereas Drag and Drop works like this:
Plug in device, navigate to media in file explorer, copy media, navigate to device in file explorer, paste media, unplug once satisfied with power levels.
Furthermore, Plug and Go adds features of its own, like play count tracking. Something I use much more than the ability to plug into another computer.
But it's beside the point. Plug and Go has won, it is by far the dominant system.
And yet, I still see people avoiding iPods so they can make use of the less successful Drag and Drop.
I got news buddy. iPods can do both.
Jens Out
There is another debate, long since decided in one sides favour, which also refuses to die. Drag and Drop or Plug and Go, which is better for managing media?
Of course, this is a slightly more complicated debate. Although the winner overall is already decided, making the debate slightly pointless, the other side does win in some ways. The problem with the debate is that it is used in a similar Geek Vs. Mainstream way as the Twin-Sticks Vs. Wii Remote & Nunchuk argument (Ironic considering the Twin Sticks were themselves on the Mainstream side in their own battle with Mouse/Keyboard).
The number one selling line of personal digital media players on the market is the iPod Line. Don't try and dispute it, it's absolute fact. Consumers love it for its convenience and simplicity. Plug it in, iTunes loads it up, and you're done.
However, some people within the geek community feel that Apple's simple, easy solution lacks the customisation features they want (They like to be able to choose which songs go on and which don't. Clearly they have never heard of Playlists.) and prevents them from performing certain actions.
These people champion Drag and Drop. Some people who champion Drag and Drop also berate those who use Plug and Go for being "stupid" and "babies" for using simpler methods. Not all Drag and Drop supporters feel this way, and those who do not are often embarrassed to be associated with these people (Usually the same or similar to people who support PS3 and say Wii is for children only).
The major feature Drag and Droppers cite is taking music to other computers. I don't know about you, but I've never done that, nor can I see any real world situation where I will ever need to. I'm not saying noone needs it, but in my experience its application is so infrequent as to be meaningless. But whatever. Proponents of Drag and Drop also often cite it being cross-platform. What, like iPod?
The fact of the matter is, most Drag and Drop players are Plays For Sure. In English, that means that no, they are not truly cross platform. They cannot be used to they're full extent on the leading multimedia computer platform, OS X. Plays For Sure is Windows Media DRM.
iPod & iTunes are Mac and Windows.
*Linux may be ignored for the purposes of this discussion as the lack of support is more related to small market share and its fractious nature.
Plug and Go proponents, such as myself, enjoy the fact that Plug and Go works thusly:
Plug in iPod/Other media player, iTunes/Competing media manager does all the work, unplug once satisfied with power.
Whereas Drag and Drop works like this:
Plug in device, navigate to media in file explorer, copy media, navigate to device in file explorer, paste media, unplug once satisfied with power levels.
Furthermore, Plug and Go adds features of its own, like play count tracking. Something I use much more than the ability to plug into another computer.
But it's beside the point. Plug and Go has won, it is by far the dominant system.
And yet, I still see people avoiding iPods so they can make use of the less successful Drag and Drop.
I got news buddy. iPods can do both.
Jens Out
07 October 2007
The Heroic Prejudice
Those of you out there who've played Halo 3 almost certainly loved it. I loved it too. I played single player on Normal. I've played a bit on Heroic, but am I going to play it all the way through on Heroic solo? Hell no.
And so what? I'll go through on Legendary or Heroic on Co-Op. And what's the problem? All these people - Bungie included - acting like Normal is retarded. Well, no, sorry, I just don't particukarky like being killed a lot. I play Halo to kick aliens' asses, not to have them snipe me before I even arrive.
There used to be this big prejudce against Easy by Bungie, like they wished it wasn't even there. Now they treat Normal like that and act like Easy doesn't even exist.
The descriptions for the difficulties don't help either. Normal is, logically, the normal setup of the game. So it should be the way it was meant to be played. And yet, the difficulty descriptions claim Heroic is. Er...No...
Anyway, this is indicative of a greater problem in gaming. Namely, that every gamer has to be absolutely god-like at every game or at the very least masochistic enough to play something that keeps beating you so much you know what to do by heart.
Well fuck that. Fuck it to hell. I play Halo for fun. Not for a challenge. If I want to have a challenge, I'll play multiplayer. Single player is for goofing around. Multiplayer is for having a real, level fight.
I, in fact, would rather we did away with traditional difficulty levels. Because, even some of the better gamers find certain games' higher difficulties impossible. Why? Not because they suck at the game, but because the game has added difficulty to an area which is not their strength.
What we need is for you to say at the start if you're playing to be hardcore, to feel god-like or just normally. The game then assesses your relative skills and adjusts itself to suit your preference.
Sure, it's a pipe-dream, but I'm sick of 12-year-olds complaining about people playing Halo 3 on Normal. Some people just don't want the kind of challenge Heroic represents.
And Bungie, stop being dicks to half your customers. Not everyone is a Bungie Bitch. And incidentally, Heroic is for anyone who's ever completed an FPS before? Are you mad? Maybe for those weirdoes who played more Halo 2 than all other games released over the period between it and Halo 3 combined.
Jens Out
And so what? I'll go through on Legendary or Heroic on Co-Op. And what's the problem? All these people - Bungie included - acting like Normal is retarded. Well, no, sorry, I just don't particukarky like being killed a lot. I play Halo to kick aliens' asses, not to have them snipe me before I even arrive.
There used to be this big prejudce against Easy by Bungie, like they wished it wasn't even there. Now they treat Normal like that and act like Easy doesn't even exist.
The descriptions for the difficulties don't help either. Normal is, logically, the normal setup of the game. So it should be the way it was meant to be played. And yet, the difficulty descriptions claim Heroic is. Er...No...
Anyway, this is indicative of a greater problem in gaming. Namely, that every gamer has to be absolutely god-like at every game or at the very least masochistic enough to play something that keeps beating you so much you know what to do by heart.
Well fuck that. Fuck it to hell. I play Halo for fun. Not for a challenge. If I want to have a challenge, I'll play multiplayer. Single player is for goofing around. Multiplayer is for having a real, level fight.
I, in fact, would rather we did away with traditional difficulty levels. Because, even some of the better gamers find certain games' higher difficulties impossible. Why? Not because they suck at the game, but because the game has added difficulty to an area which is not their strength.
What we need is for you to say at the start if you're playing to be hardcore, to feel god-like or just normally. The game then assesses your relative skills and adjusts itself to suit your preference.
Sure, it's a pipe-dream, but I'm sick of 12-year-olds complaining about people playing Halo 3 on Normal. Some people just don't want the kind of challenge Heroic represents.
And Bungie, stop being dicks to half your customers. Not everyone is a Bungie Bitch. And incidentally, Heroic is for anyone who's ever completed an FPS before? Are you mad? Maybe for those weirdoes who played more Halo 2 than all other games released over the period between it and Halo 3 combined.
Jens Out
22 August 2006
Gamers
Earlier today, I became involved with a discussion over Wii controls. And to my surptise, there was some twit claiming Wii would be too easy and new game players had no right to beat him at a game just because they could "point and shoot" better in an FPS. That's the dumbest thing ever.
It's not like pointing and shooting is any harder for him, is it? And why should someone who is better at doing what your supposed to in the game not beat someone who is worse? That's how it is now.
The problem is, the majority of gamers are jumped up elitist nerds who think they're the best at every game ever. These people spend half their time living up to gaming stereotypes, whilst complaining that games ought to be mass market.
But when an attempt is made to make games mass market, they riot. No, games can't be made to appeal to a broader audience, everyone should just magically change and worship the nerds that came before them.
No new game player should be good, even though all game players started somewhere, oh no.
Where do these people get off? I'm ashamed to count myself among them. And to make matters worse, it's ages till I get my Wii to cheer myself up.
DS it is then.
Live safe folks,
Jens
It's not like pointing and shooting is any harder for him, is it? And why should someone who is better at doing what your supposed to in the game not beat someone who is worse? That's how it is now.
The problem is, the majority of gamers are jumped up elitist nerds who think they're the best at every game ever. These people spend half their time living up to gaming stereotypes, whilst complaining that games ought to be mass market.
But when an attempt is made to make games mass market, they riot. No, games can't be made to appeal to a broader audience, everyone should just magically change and worship the nerds that came before them.
No new game player should be good, even though all game players started somewhere, oh no.
Where do these people get off? I'm ashamed to count myself among them. And to make matters worse, it's ages till I get my Wii to cheer myself up.
DS it is then.
Live safe folks,
Jens
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