Next week, Bill Gates is set to give his final CES keynote. Although Bill's keynotes are generally considered to be nowhere near as entertaining as Steve's (Jobs) - notably due to how awkward a person Bill is - he usually has some pretty significant things to discuss at these things.
Furthermore, rumours have been flying around the Internets relating to games that the keynote will carry at least one major announcement relating to Xbox. Bill wants to go out with a bang and apparently that bang is going to come courtesy of the good half of Microsoft's Entertainment and Devices division.
If it's still called that. I haven't checked recently.
Anyway, the smart money seems to be on the Xbox 360 Ultimate. The Ultimate will offer a built-in HD-DVD drive, WiFi, a 320GB Hard Drive and Microsoft's much touted Mediaroom software for IPTV functionality. It'll offer users a dominating home media solution for a huge cost, but one which will probably compete well with Sony's comparably tepid 80GB PS3 (Which does have one slight advantage: Blu-Ray pwns HD-DVD, but more on that once my 2 still-due packages arrive).
Now that's quite impressive. Bill could retire on that. But I said he wanted to go out with a bang.
So hold on tight, here's my purely speculative idea for the real big news.
Xbox Live Silver is dead. Long live Gold.
And by that I mean that I expect Bill to announce some way of playing online free. It might be that Gold gets cheaper and moves to dedicated servers with Silver using the old user-hosted system.
Or Gold will stay the same price and offer a subsidy against IPTV services, or even bundle IPTV into the cost.
At the very least, I think Bill will say Xbox 360 Ultimate owners get free Gold. That would allow them to charge a slightly higher premium over the PS3/80GB and drive even existing 360 customers to the top model. Which would itself drive sales of Microsoft's inferior - and lousy - HD-DVD standard, rather than Sony's Blu-Ray.
And now for some less exciting predictions. Bill likes Windows, but we already decided this will be a fairly gaming-oriented keynote. So I suspect Games for Windows Live is about to go to Version 2. Obviously, it would fall under the same pricing changes listed above. But I also think Windows itself will now access live.
Windows Live will probably get an update with a Games for Windows Live Manager/Guide. This would function as a combined version of the Xbox 360 Dashboard and Xbox Guide and would likely function by putting your GamerCard in the Sidebar (As well as an obligatory Notification Area icon), the clicking of which would bring up the Guide window.
Also, I expect the Xbox 360, Windows Gallery and Zune Marketplaces are to be merged. I doubt that means you'll be able to do much more than cue downloads, but you might get to buy music on your 360.
But hey, maybe you'll finally be able to buy that Games for Windows Live version of Uno they promised.
By you, I mean me.
I want my Uno.
Jens Out
Showing posts with label zune. Show all posts
Showing posts with label zune. Show all posts
04 January 2008
13 December 2007
Drag and Drop Vs. Plug and Go in the Media World
A long time ago, I described the ongoing battle between Twin-Sticks and Pointer/Directional input in First Person control - a battle already convincingly won by Pointer/Direction input (Mouse/Keyboard and later Wii remote/Nunchuk). And yet the debate raged on, despite overwhelming evidence in favour of the Mouse/Keybaord and the Wii (And some arcade systems).
There is another debate, long since decided in one sides favour, which also refuses to die. Drag and Drop or Plug and Go, which is better for managing media?
Of course, this is a slightly more complicated debate. Although the winner overall is already decided, making the debate slightly pointless, the other side does win in some ways. The problem with the debate is that it is used in a similar Geek Vs. Mainstream way as the Twin-Sticks Vs. Wii Remote & Nunchuk argument (Ironic considering the Twin Sticks were themselves on the Mainstream side in their own battle with Mouse/Keyboard).
The number one selling line of personal digital media players on the market is the iPod Line. Don't try and dispute it, it's absolute fact. Consumers love it for its convenience and simplicity. Plug it in, iTunes loads it up, and you're done.
However, some people within the geek community feel that Apple's simple, easy solution lacks the customisation features they want (They like to be able to choose which songs go on and which don't. Clearly they have never heard of Playlists.) and prevents them from performing certain actions.
These people champion Drag and Drop. Some people who champion Drag and Drop also berate those who use Plug and Go for being "stupid" and "babies" for using simpler methods. Not all Drag and Drop supporters feel this way, and those who do not are often embarrassed to be associated with these people (Usually the same or similar to people who support PS3 and say Wii is for children only).
The major feature Drag and Droppers cite is taking music to other computers. I don't know about you, but I've never done that, nor can I see any real world situation where I will ever need to. I'm not saying noone needs it, but in my experience its application is so infrequent as to be meaningless. But whatever. Proponents of Drag and Drop also often cite it being cross-platform. What, like iPod?
The fact of the matter is, most Drag and Drop players are Plays For Sure. In English, that means that no, they are not truly cross platform. They cannot be used to they're full extent on the leading multimedia computer platform, OS X. Plays For Sure is Windows Media DRM.
iPod & iTunes are Mac and Windows.
*Linux may be ignored for the purposes of this discussion as the lack of support is more related to small market share and its fractious nature.
Plug and Go proponents, such as myself, enjoy the fact that Plug and Go works thusly:
Plug in iPod/Other media player, iTunes/Competing media manager does all the work, unplug once satisfied with power.
Whereas Drag and Drop works like this:
Plug in device, navigate to media in file explorer, copy media, navigate to device in file explorer, paste media, unplug once satisfied with power levels.
Furthermore, Plug and Go adds features of its own, like play count tracking. Something I use much more than the ability to plug into another computer.
But it's beside the point. Plug and Go has won, it is by far the dominant system.
And yet, I still see people avoiding iPods so they can make use of the less successful Drag and Drop.
I got news buddy. iPods can do both.
Jens Out
There is another debate, long since decided in one sides favour, which also refuses to die. Drag and Drop or Plug and Go, which is better for managing media?
Of course, this is a slightly more complicated debate. Although the winner overall is already decided, making the debate slightly pointless, the other side does win in some ways. The problem with the debate is that it is used in a similar Geek Vs. Mainstream way as the Twin-Sticks Vs. Wii Remote & Nunchuk argument (Ironic considering the Twin Sticks were themselves on the Mainstream side in their own battle with Mouse/Keyboard).
The number one selling line of personal digital media players on the market is the iPod Line. Don't try and dispute it, it's absolute fact. Consumers love it for its convenience and simplicity. Plug it in, iTunes loads it up, and you're done.
However, some people within the geek community feel that Apple's simple, easy solution lacks the customisation features they want (They like to be able to choose which songs go on and which don't. Clearly they have never heard of Playlists.) and prevents them from performing certain actions.
These people champion Drag and Drop. Some people who champion Drag and Drop also berate those who use Plug and Go for being "stupid" and "babies" for using simpler methods. Not all Drag and Drop supporters feel this way, and those who do not are often embarrassed to be associated with these people (Usually the same or similar to people who support PS3 and say Wii is for children only).
The major feature Drag and Droppers cite is taking music to other computers. I don't know about you, but I've never done that, nor can I see any real world situation where I will ever need to. I'm not saying noone needs it, but in my experience its application is so infrequent as to be meaningless. But whatever. Proponents of Drag and Drop also often cite it being cross-platform. What, like iPod?
The fact of the matter is, most Drag and Drop players are Plays For Sure. In English, that means that no, they are not truly cross platform. They cannot be used to they're full extent on the leading multimedia computer platform, OS X. Plays For Sure is Windows Media DRM.
iPod & iTunes are Mac and Windows.
*Linux may be ignored for the purposes of this discussion as the lack of support is more related to small market share and its fractious nature.
Plug and Go proponents, such as myself, enjoy the fact that Plug and Go works thusly:
Plug in iPod/Other media player, iTunes/Competing media manager does all the work, unplug once satisfied with power.
Whereas Drag and Drop works like this:
Plug in device, navigate to media in file explorer, copy media, navigate to device in file explorer, paste media, unplug once satisfied with power levels.
Furthermore, Plug and Go adds features of its own, like play count tracking. Something I use much more than the ability to plug into another computer.
But it's beside the point. Plug and Go has won, it is by far the dominant system.
And yet, I still see people avoiding iPods so they can make use of the less successful Drag and Drop.
I got news buddy. iPods can do both.
Jens Out
23 August 2007
MTV Ditches Microsoft for...REAL?
You couldn't make this shit up. CES 06, Microsoft and MTV launch this "amazing new" digital music store, to compete with Apple's dominant iTunes offering. Named, horrifically, Urge, it was the flagship store in the PlaysForSure family, and thus Microsoft's flagship store.
Then, in an uncharacteristic act, Microsoft ditch the platform system they had used for years (Think Windows PCs) and moved to the Apple, vertically integrated model, with Zune. Zune is top-down Microsoft. Store, software and the hardware player.
Basically, they'd screwed MTV over.
So now, MTV - presumably smarting over this snub - have decided that Urge is no longer in their best interests either.
They've hopped into bed with Real and its lacklustre Rhapsody store.
I mean, seriously...Real? You might as well just sell a 3 by 5 card with "MTV Music Download" written on it for all the use it will get and sales you'll make.
Media executives are idiots.
Jens Out
PS: Should any Disney executives be reading, you are excluded from the above statement. First into bed with iTunes. Good move. By the way, I have an extensive knowledge of your company and an uncommon skill at business. If you need someone to run something (Especially something in the UK) and don't mind taking a risk, look me up ;)
Then, in an uncharacteristic act, Microsoft ditch the platform system they had used for years (Think Windows PCs) and moved to the Apple, vertically integrated model, with Zune. Zune is top-down Microsoft. Store, software and the hardware player.
Basically, they'd screwed MTV over.
So now, MTV - presumably smarting over this snub - have decided that Urge is no longer in their best interests either.
They've hopped into bed with Real and its lacklustre Rhapsody store.
I mean, seriously...Real? You might as well just sell a 3 by 5 card with "MTV Music Download" written on it for all the use it will get and sales you'll make.
Media executives are idiots.
Jens Out
PS: Should any Disney executives be reading, you are excluded from the above statement. First into bed with iTunes. Good move. By the way, I have an extensive knowledge of your company and an uncommon skill at business. If you need someone to run something (Especially something in the UK) and don't mind taking a risk, look me up ;)
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